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Maya 2016 SP2

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  1. Maya 2016 Sp2 Full
  2. Maya 2016 Ext2 Sp2

Autodesk Maya 2016 Extension 2 Service Pack 1 includes several important fixes. Refer to the readme for more information. On Windows operating systems, this service pack patches your existing Maya software. Do not uninstall Maya before applying this service pack. Maya 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production platform. Maya has next-generation display technology, accelerated modeling workflows,.

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Maya 2016 Sp2 Full

Adaptive foam in Bifrost
Add froth, foam, and bubbles ('whitewater') to liquid simulations, creating even more realism and detail in scenes with oceans, beaches, lakes, and stormy seas. Create high-resolution simulations close to the camera, where detail is essential, while lowering the computation of foam particles in other areas. The result: shorter simulation times.
Faster, easier-to-use XGen
An all-new presets workflow enables you to quickly share looks between meshes by applying premade grass or hairstyles to the meshes for an improved starting point. The XGen library now includes presets previously included for Maya Fur, and allows you to build a library of descriptions with custom thumbnails. So you don't have to rebuild them from scratch every time.
Guided simulation in Bifrost
Drive the behavior of liquids using a cached simulation or an animated mesh object. With a guided simulation, use a full-depth, low-resolution simulation to guide a high-resolution simulation on the liquid's surface. Use guided simulation for carefully art-directed hero waves and similar effects. You can perform multiple iterations at high resolution while retaining the basic look and motion of the underlying guiding simulation.
Adaptive Aero solver in Bifrost
Create atmospheric effects such as smoke and mist. Aero produces simulations of higher detail and greater physical accuracy than Maya Fluid Effects. As with guided simulation, low resolution aero solves can drive higher resolution detail. The added benefit of adaptivity means that you can define regions of high resolution within a massively large computational domain.
Parallel rig evaluation
Increase the speed of character rig playback and manipulation. This new, multithreaded system distributes computation amongst existing cores and graphics processors in your computer. A new GPU-based mechanism performs deformations on your graphics hardware within Viewport 2.0. Create customized GPU-accelerated deformers with the provided APIs, and understand and target bottlenecks in scenes and plug-ins with the integrated performance profiler.
Delta Mush deformer
Smooth deformation to help guide the final result closer to the original geometry. Use Delta Mush in many different workflows, such as paint-free skinning, smoothing of coarse simulation results, and shot post corrections. A popular user request.
New sculpting toolset
Sculpt and shape models more artistically and intuitively. The new sculpting toolset represents a huge upgrade over previous editions. The new sculpting tools offer more detail and resolution. The brushes feature Volume and Surface falloff, stamp images, sculpting UVs, and support for vector displacement stamps.
Enhanced game engine workflows
Move from Maya to game engines such as Unity, Unreal, or Autodesk Stingray with simplified and streamlined game exporter workflows.
Enhanced look development workflow
We've made building and editing materials in the Hypershade more artist-friendly and intuitive, with simpler workflows and a revamped user interface. A rebuilt node-editing interface makes it easier to connect, arrange, and work with shading components. New workflows enable you to visualize and diagnose complex shading graphs. Customize your UI for the way you work; new layout tabs allow you to work with shading graphs in a far more organized way.
Color management
Preserve creative intent throughout lighting and rendering workflows with a sophisticated color management system. Use the simple linear workflow provided out of the box, or customize the system to suit your color pipeline. Image handling is consistent and color-safe across The Foundry's NUKE software, Photoshop, Autodesk Creative Finishing solutions, and other applications.

V-Ray 3.5 for Maya brings faster rendering, more responsive look development, and added realism to high-end VFX and animation projects. This update includes major GPU rendering improvements and support for a wider range of production features. This 60-minute webinar will include Q&A.

Maya 2016 student

Home Page - https://www.chaosgroup.com/vray/maya


Maya 2016 Ext2 Sp2

  1. Autodesk Maya 2016 SP2 Win64-XFORCE | 1.26 GB
  2. Comprehensive 3D animation software. Maya® 3D animation, modeling, simulation, and rendering software offers artists a comprehensive creative toolset. These tools provide a starting point to realize your vision in modeling, animation, lighting, and VFX.
  3. Parallel rig evaluation
  4. All-new system speeds playback and character-rig manipulation.
  5. New sculpting toolset
  6. Model artists can enjoy more artistic and intuitive freedom.
  7. Adaptive foam in Bifrost
  8. Add froth, foam, and bubbles to liquid simulations for realism and detail.
  9. System Requirements:
  10. - Microsoft® Windows® 7 (SP1) and Windows® 8.1 Professional operating system (64-bit)
  11. - Apple® Mac OS® X 10.9.5 and 10.10.x operating system
  12. - Red Hat® Enterprise Linux® 6.5 WS operating system
  13. Animation General:
  14. - MAYA-52935: Soft modification deformer red area should refresh properly in Evaluation Manager modes
  15. - MAYA-53131: Game Exporter – Various fixes for UI organization and default settings
  16. - MAYA-53801: Crash occurs when editing motion path CV curve while camera is attached when Evaluation Manager is enabled in Parallel mode
  17. - MAYA-54009: HIK Panel: HumanIK Examples and Mocap Example buttons are not working, and need to be adjusted to work with online files
  18. - MAYA-55207: Graph Editor: Pivot point is incorrect when scaling normalized curves
  19. - MAYA-55550: HIK: Extreme performance lag regression when Auto keyframe is on and creating skeleton or adjusting its settings or creating a control rig
  20. - MAYA-56147: Crash selecting NURBS curve rig controller in Viewport 2.0 when Evaluation Manager is enabled in Parallel mode
  21. - MAYA-56313: Graph Editor: Tangent handle disappears when key is hidden by Graph Editor Outliner
  22. - MAYA-56364, MAYA-56380: Crash on playback after editing nurbsSurface or nurbsCurve control points when Evaluation Manager is enabled in Parallel mode
  23. - MAYA-56465: Opening scenes with Autokey enabled is much slower than previous versions of Maya, and causes Maya to hang when scrubbing keys
  24. - MAYA-56577: Skinning: Setting values in weight lists is slower when Autokey is enabled
  25. - MAYA-56821: Graph Editor : incorrect values with drivenKeys and clipTime enabled
  26. - MAYA-57263: Visor link to website with Mocap and HIK content does not work
  27. Animation Nonlinear:
  28. - MAYA-52665: Trax: Animation not updating with ghosting
  29. - MAYA-55031: Trax: Crash when creating a blend between two animation clips
  30. Color Management:
  31. - MAYA-50341: Eyedropper values affected by Exposure and Gamma in UV Editor
  32. - MAYA-51999: Color management is turned off after deleting custom transform and clicking cancel to close Preference window
  33. - MAYA-55449: Launching several Maya sessions simultaneously causes hangs/crashes due to SynColor
  34. Foundation:
  35. - MAYA-53842: Profiler now produces a warning dialog when the Start button is pressed while the Profiler buffer is not empty
  36. File Referencing:
  37. - MAYA-56375: historySwitch attribute with incoming connection is incorrectly saving mesh data as a reference edit
  38. mental ray:
  39. - MAYA-36577: Error when rendering a filtered EXR texture via mib_illum_lambert with miLocal attribute (missing tiles error)
  40. - MAYA-44506: Fixed undo crash after modifying mila parameters or duplicating mila materials
  41. - MAYA-56814: mental ray Satellite fails to render file that contains passes
  42. - MAYA-56815: mental ray Satellite hangs when used in batch render with multiple satellite machines
  43. - MAYA-56836: Creating a second IBL will overwrite the original IBL and its settings
  44. Rendering:
  45. - MAYA-55431: Substance 'Export images to disk' doesn't work for a scene with references that contain substance materials
  46. - MAYA-56521: Hypershade Material Viewer not working in Hardware mode if meters or yards units are used
  47. ShaderFX:
  48. - MAYA-55845: Closing Hypershade with ShaderFX window open causes crash
  49. - MAYA-56533: Using an environment variable in a texture path crashes Maya
  50. Viewport:
  51. - MAYA-37933: Mac OS X: Glitches with shadow display (area light with shadows causes Viewport 2.0 artifacts on Mac OS X/ATI hardware)
  52. - MAYA-53185: Viewport 2.0: Pause and stutter on every start of playback
  53. - MAYA-53218: Viewport 2.0: Performance issue on scenes with large hierarchies of hidden objects
  54. - MAYA-54232: Motion Trail: several display issues in Viewport 2.0
  55. - MAYA-54881: Deleting holdout object breaks the image plane
  56. - MAYA-56319: OpenGL: Imageplane texture not working in Legacy Default Viewport
  57. - MAYA-56542: Maya crashes when performing zoom using Ctrl+Alt+left mouse drag next to an object
  58. http://www.autodesk.com
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